

The opponent can avoid taking damage from the bones by holding down their " S " key, slowing down the speed at which they move forward. SPaps then raises some bones in front of him a slight distance away and makes the opponent walk towards the bones. While moving, the affected player cannot use any moves. The player will then be able to push one of 4 keys: W, A, D or S.ĭepending on the key pressed, the player which SPaps affects will be forced to move in 1 of 4 directions: W for moving away from SPaps, A for moving left, D for moving right and S for moving towards SPaps. This move does a total of 24 damage and only works if locked on. Before they land, SPaps will raise some bones from the ground where the target will land, causing them to get impaled by the bones and take damage over 10 ticks. While the opponent is in the air SPaps will summon a big bone over the target which will hit them, bringing them back down to Earth. He will then attempt to teleport behind the locked-on player and kick them into the air, moving his leg almost over his head. If someone moves through it, the max damage it can do is 10 damage. SPaps will also say "Hold still The wall will deal damage over 5 ticks but only if players move through it. The walls deal damage for 3 ticks, meaning the total damage that this move can do is 18 if all 3 walls collide with a player. You can then press the key 2 more times, for a total of 3 walls, after which the move goes into cooldown. Then, he will move his arm forward, making the wall move forward as well. Consumes a moderate-to-high amount of mana. This attack does a total of 30 DMG.īest used when the enemy is knocked down or pinned against a wall. This attack does a total of 12 DMG if all bones hit. After a brief delay, he fires the bones at the mouse cursor or at the locked-on target. The bones will do damage for every tick someone is in contact with them and will retract back into the ground after 1 second. He will make a small bone wall emerge from the ground, covering his whole body. However, Swap Paps will not have a separate bar for his block instead draining his mana directly. Swap Paps' block functions similar to Betty's, in the sense that it'll happen automatically. He will hit the opponent 5 times, dealing 10 damage on a full combo. His right eye will also glow orange when he uses his Forced Movement attacks. Appearance: He will have one hand in his pocket and the other hand free, swinging slightly when he walks. Unlike his classic counterpart, he doesn't have Gaster Blasters. He can switch between bone mode and "Forced Movement" mode. Underswap Papyrus is very similar to Classic Sans.
